So this turned out fairly long, but we did a lot of non combat stuff this week. No promises that the writeup will be this detailed every week but if I have an hour or so I’ll try to keep up with it and make it somewhat entertaining.
Our adventurers found themselves on the merchant vessel Golden Hyacinth, all for various reasons ranging from glory and treasure seeking to a simple bed and warm meal earned by working on the ship. Along with the crew and the various adventurers there were two other passengers of note; one being an official of the empire complete with message satchel, the other being a well off-appearing noble of advanced age that had kept to himself for the most part up to this point in the voyage. The Golden Hyacinth was sailing from Progonozt, an outer city of the Rhye empire located in the southern outskirts of the civilized world, with its listed destination as Thimenster.
Draco, a large male dragonborn Fighter (played by Michael) had struck up a conversation with a somewhat affluent looking male half elf Sorcerer (played by Drew) on the deck. The topic of conversation quickly turned to the young elf maiden Ranger (played by Kim) who was, shall we say, unreceptive towards the advances of the half elf and dragonborn. The Elven Maiden may or may not have been paying more attention to the female half elf Monk (played by Amy) that was a part of the crew of the Golden Hyacinth.
Along the same time a male dwarf Cleric named Akenara (played by Ken) was taking in the sights on deck, having never been on a sailing vessel of this size before. The dwarf had been striking up conversations with various crew members, including the Monk, speaking on various subjects including: spirituality, how great the sun is, how inspiring it is to be out in search of adventure, how breathtaking the sea is, how impressive the Golden Hyacinth is, and how, generally, everything is awesome. During these rounds the Dwarf noticed what he assumed to be the deck boy, a young human (played by Arlo) that looked like he was taken directly out of a gutter and put to work doing various odd jobs around the ship. While staring off into the horizon the young elf ranger mentioned to Akenara that it looked like a storm was coming, and due to her previous experience sailing the dwarf immediately believed her. So he did the prudent thing and went straightaway to the captain, whom he had just been speaking with about the general awesomeness of the day.
Meanwhile in the mess hall (deck? room? general area?) the half elf sorcerer found the old rich noble, and promptly challenged him to a game of Dragon Chess. The sorcerer lost the first game, almost too easily, and then proposed to up the stakes to a gold piece. Once there was money on the line the sorcerer somehow managed to win the game handily. During the discussion around the game it was revealed that the old man, who introduced himself as Tornval Aromander, knew of the sorcerer’s family name and a bit of their history including the homesickness of the elven lady of the house who provided the sorcerer with his more exotic half. Tornval himself was known to be a wizard of some note who had previously been involved in the imperial court.
The assumed cabin boy, tired of being ignored by all the rich people, wanted to try his hand at this fancy person’s game. Without knowing a thing about Dragon Chess he tried to cheat at it using a sleight of hand and failed. Some might say critically. Luckily the old wizard found this rather amusing, as did everyone else in the mess. About this time is when everyone seemed to have noticed the odd bar of color in the young human’s eye, which may or may not be a very similar color to the eyes of the half elf sorcerer. Due to the amusing nature of his attempt at Dragon Chess the young elf maiden ranger seems to have taken a friendly shine to the young human, and starts up a conversation that quickly turns to the young human’s pet pocket mouse, which was a small mouse that, oddly enough, lives in his pocket. The halfling chef also noticed the mouse, but seemed to be almost critically pleased to see it, as he once had a hat-mouse himself.
That night seemed to pass uneventfully, and in the morning rose an angry red sun. With no clouds or wind anywhere, the Golden Hyacinth was becalmed on the water and there seemed nothing that the crew or our band of adventurers could do about it. Suddenly out of nowhere (or possibly the sea) came a rogue wave, knocking the half elf sorcerer into the ocean! Showing surprising decisiveness, and a concern for the sorcerer that did not seem present before this moment, the elven ranger dove in after the half elf, struggling to keep him afloat. An apparent quick thinker, the Monk crewmember tossed in a rope after the two. Upon pulling the two back onto the deck the other members noticed there appeared to be sharks approaching, so it was a good thing they were able to get everyone aboard again so quickly.
Shortly after a large fog bank surrounded the ship, generally spooking the crew and captain. The dwarf cleric went up to speak with the captain and inform him of his extremely useful, and awesome, ability to dismiss a very small portion of the fog and found the captain tapping at a compass that seemed to be spinning. When asked he told the dwarf that no, this was in fact not how compasses usually functioned. Near the end of this conversation the Golden Hyacinth ran aground into an island that had sprung from nowhere and surrounded by even more fog. Neither the island or the fog were on any of the charts that the captain had, although it would have been very odd if any of the maps had fog marked on them.
The captain then took Akenara up on his ability to clear out some of the fog, but all this seemed to reveal was more coastline and fog. After an hour of waiting to see if anything would move on the coast our adventurers volunteered to go down and see if they could right the ship and shove it off of the island. While they were able to right it, thanks to Draco being really quite large, they did notice it had a hole that would need to be patched before the ship would sail again.
While the hull was being patched our adventurers, along with three crew members dubbed Dapper, Third Eye Blind and the Saiyan, perhaps due to their appearance, went out to explore the shore. Thinking it would be a good idea not to get lost from their only mode of transportation they tied off all of their rope and secured it to the ship. Using the other end as a flashlight thanks to an (awesome) light cantrip the group ventured out into the island. After some rather uneventful walking through fog the group noticed they were in between what appeared to be a section of bones that resembled a rather large rib cage. Oh, and Third Eye was gone. Deciding to trace their steps backwards in hope of finding Third Eye the group soon heard the sounds of shouting and quickly ran back to the ship and completely forgot about him.
Upon reaching the ship they saw a group of lizardmen attacking the crew, and took the initiative to join the fight. During the fight it was made apparent that the old wizard is a complete bad ass, as he took out three of the aggressors in a single ice wall attack. After much ranged combat, a few alligator attacks while trying to climb in the boat, and finding out that the half elf sorcerer has a very hard time climbing up ropes, the enemy was dispatched. Oh and seemingly all of the crew besides the captain and halfling cook (and our Monk) were killed. Luckily the two other passengers, the wizard and the imperial official, were both still alive.
Will our adventurers learn to sail a ship? Or will they decided to investigate the very moist-aired island? Will they remember Third Eye and try to find him? Will your trusty narrator ever learn the party’s character’s names? Find out next time!